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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.11 11:30:00 -
[1]
Originally by: Lord WarATron
Originally by: Xequecal Inaccurate info
Medium sized weapons have a different weapon sig. E.G Heavy Beam II has weapon sig of 125. Megapuse has sig of 400. Thus megapuse is pretty poor tracking. Pop these into the tracking calculator and suddenly your relise your argument is moot.
There is a reason why snipers are 150km+. I strongly suggest you fly some sniping ships in real life pvp. 100-120km snipers are useless, just ask why t1 fitted snipers are so ineffective.
THIS
Thats also the reason why you dont see "anti-support" geddons in fleets (3x TE + scorch, range of around 80km nowadays). Because they wont hit anything. And thats the reason why 120km pulses are too useless - they wont hit ceptors anyways.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.11 13:06:00 -
[2]
And the problem is... lack of "mid range" in eve. Combat happens either sub-warp disruptor range (20-30km tops) or at sniping range (150+). Anything in between is dead range in which fights happen less than 0,1% of the time (of all my fights in TRI i can think off 2-3 engagements where i actually used longer scorch instead of 15+8km multi range).
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.11 16:23:00 -
[3]
Also if you look closely: mister theorycraft warrior uses T2 AMMO in muninn = stupidity.
Small hint: both eagle and muninn on Tranquility (yes thats the "real" server not Sisi) use ... FACTION ammo for pvp. Why? Because of... gasp: TRACKING.
Now you can multiple both tracking numbers by 4 and see how it works in real game.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.11 20:17:00 -
[4]
Also he used t1 ammo not FACTION ammo (which boosts damage by 15%)
ALSO: he forgot to add higher transversal velocity (200m/s is possible to mantain w/o any speed mods)
And for guys who think that this setup is viable: Your fleet WILL have amarr, cald, gall, min ships in it. WILL you warp at 120km so your "uberpocs" will have range? And thus leave enemy in higher damage range (even enabling em to use t1 snipers)?
Or maybe you will warp at 160+ km (thus disabling t1 snipers) but then... owait: your apoc is useless.
And guess why most GOOD fleets WILL warp at 160+km: because it removes any threat from noob snipers. And "pulse apocs".
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.11 21:36:00 -
[5]
Seriously go play goddamn game. If you are so keen try your setups. If they work i guess sooner or later every fleet will have pulsepoc's. If not... guess you are wrong.
And i can even bet that "pulseapoc" will not be popular.
As for "sniper HACs" yes only eagle is viable antisupport boat. Sometimes muninn but if you can fly both - always take eagle before muminn. Zealot is just bad and its only goot do use when you cant use anything else (nor t2 sniper BS).
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.11 21:59:00 -
[6]
Originally by: BlackHorizon Edited by: BlackHorizon on 11/03/2008 21:37:26 This screenshot is a few weeks old, but it's what will be possible on TQ tomorrow. 
Screenshot
Ohhh so now for every "pulse apoc" the fleet will have one oneiros? Great... I think i prefer 2 snipers instead...
(and FYI yes its possible even NOW just around 160km range). No idea why people are panicking...
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.11 22:26:00 -
[7]
Originally by: FemmeFatal
I don't know if you'd take it over a tachyon fleet bs but you might consider taking it over a support hac.
If he can use t2 large pulses hes very close (or already has) t2 large beams. So there is absolutely NO reason for the guy to sit in pulse-lol-bs when he can fly proper sniper.
And yes - you need oneiros too: so thats 2 guys to do the job of 1 eagle.
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